What's more, there is no multiplayer in it at the moment, and although it "still has to be focus-grouped", there's no guarantee it'll make it in. It'll probably be quite entertaining, but with reps quoting a ten-hour play-time, it might outstay its welcome.
Which is handy.īeyond that though it really does just feel like Final Fight with third-person 3D environments rather than faux-3D side-on efforts, and it's a little underwhelming for it. One other thing you can do that we saw was hire people using money you've earned fighting to clobber alongside you. Use up all the loaded shells in a shotgun and it's suddenly useless, and you're in a fight so you've precious little time to find conveniently located spares. Some of the weapons are actually guns, which isn't all that fair, but kudos to Capcom for making them relatively single-use. There doesn't seem to be much more to it. Certain weapons are single-use, too, like bar stools and large pipes, which are also much heavier and thus take longer to swing but inflict more damage. They'll come at you in small groups and you'll clobber them, stooping for pool cues or baseball bats and using the throw command to grab them round the neck and choke them - with some nice weapon-specific variations. Assuming you've charged it up with enough "normal" fighting beforehand.Įnter a bar room brawl, for example, and enemies appear en masse out of doorways ready to fight. Fighting is about whacking the weak and strong attack buttons in varying orders to perform different combos (wow, I sound so insightful when I barely sleep for a week) - easily done and explained by the game - whilst blocking with a shoulder button and occasionally throwing people or picking up weapons to use and utilising your "instinct" bar to land much heftier blows. I've no idea how that will pan out, but the street fighting aspect is fairly solid, if unremarkable - with most of the fun coming from the wide array of implements lying around to slug people with. And there are cut-scenes and things like that. Now you're a pit fighter called Kyle who has to rescue brother Cody - star of the originals - and then fight alongside him. Similarly, it's no longer about rescuing your girlfriend from a big, long queue of increasingly dodgy looking punks. It preserves the basic tenets, although this time it shoehorns the player into third-person 3D arenas which are boxed off until a certain number of enemies are slain, but Capcom reps told us not to expect roast dinners in rubbish bins because it's unrealistic. Streetwise, developed by the American team behind Maximo: Army of Zin, puts a more serious spin on it.
It was fun all the same though because, as an arcade title with two-player options that didn't overstay its welcome, it was good to launch into for half an hour or more and giggle at the silly yelps, roast dinner health pick-ups found in rubbish bins and absurdly muscular bosses who were cumulatively responsible for kidnapping your girlfriend. The old Final Fights involved marching from left to right, moving into and out of the screen a bit and fighting streams of enemies in fairly simplistic fashion using weapon pick-ups and basic punch and kick combos.
I seem to remember Super Play giving the last SNES version something like 45 per cent despite it being a cover title.įinal Fight: Streetwise certainly comes along at an odd time, and it's pretty odd all round really. Instead we got Final Fight: Streetwise - another Capcom franchise increasingly maligned as it got into the latter stages. Sitting around at a restaurant the night before Capcom's "Annual Producer Day" event, traditionally the springboard for various new game launches during E3 week, we found ourselves joking that the big announcement would be something like Dino Crisis 4.